5000nm) to avoid any coloration effects in the coating. Set the thickness of the coating high (eg. If you want to create a plastic material, instead of having two BSDFs (one diffuse bottom layer and one specular top layer set to additive mode), it is recommended instead to use a single BSDF set to diffuse, and add a Coating component to it. This means the material can eventually reflect back too much light and introduce noise in the render. Avoid more than one Layer set to additive mode, especially if the Layer weight is set to 100%.See the page Realistic material reflectance for more info. For a white wall, around RGB 220, 220, 220, which is the albedo of white paper, is sufficient. Pure white or pure saturated materials do not exist in real life so it is better to decrease the saturation a bit. Also avoid completely saturated colors such as pure red (255, 0, 0). For example, a completely white (255, 255, 255) material will take a very long time to clear and will also make the contrast in the image disappear. Do not use very white or fully saturated materials in your scene.With the Shaded "Ambient" parameter kept at the default (100%), make sure to keep the Shaded "Diffuse" parameter to 87% or less, to avoid unrealistically reflective materials which may introduce noise that is difficult to clear.(It is maintained only for continuity with legacy projects.) Change any materials with the "Closest Match" hint to "Fast" "Closest Match" can lead to increased noise in the render, and is not recommended for new projects.Observe these guidelines for best results: If your scene has been rendered to a high Sampling Level (e.g, greater than 20) and still exhibits significant noise, it is likely there are one or more materials in your scene with unrealistic parameters. Problem: Scene has been rendered to a high SL, but still exhibits noise If not, add a search path to the library containing these dependencies using the Resource Manager. Check the Log to determine if the plugin is finding all HDRIs, IESs, and MXM emitter materials.Confirm that your scene scale is realistic.Don't forget efficacy for watt-based emitters. Confirm that the Emitter power is sufficient. Maxwell’s emitters behave according to real-world conditions.Confirm that your camera's exposure is correct a real camera model is in effect.Problem: Rendered scene is extremely dark (or black) Use Automatic file paths, and enable the Timestamp option. Problem: When Network Rendering, scenes are sometimes overwritten In File > Project Preferences, 'Project Files' Tab, disable 'Keep Textures.' Note that it may be necessary to manually reload the affected texture(s) after this step.We recommend that 'Keep Textures' be disabled permanently in formZ Preferences > Project > Project Files. Occasionally, formZ does not report the correct file paths to the plugin if the 'Keep Textures' project-level setting is enabled. Problem: Export fails Log indicates that a bitmap from an auto-translated material cannot be found or read Use the Resource Manager to set up a search path to the folder containing the textures.Problem: Maxwell can’t find the textures in my MXMs Set "Open With" to your current version of Maxwell Select any MXS file and 'Get Info' with the Finder.ģ. Quit Maxwell & Studio if they are running.Ģ. The MXS file type may not be associated with your current version of Maxwell Render.ġ. Problem: The plugin exports an MXS scene, but Maxwell (or Studio) is not launched to render it. Select Material Hint: Matte from the pulldown menu.Decrease the "Shaded" representation Specular Factor, increase the Specular Roughness, or both. By default, formZ's materials are fairly glossy. The plugin attempts to translate formZ "Shaded" materials as faithfully as possible with the Fastest, Fast, and Realistic Match material hints. Problem: Auto-translated Materials are too glossy Select another view type, such as View>Axonometric or View>3-Point Perspective from the formZ main menubar.Enable Approximate 2D Perspective Views ( Display Options palette, Maxwellrenderer, Camera tab, Shift Lens section).To enable this option, go to Display Options palette, Maxwellrenderer, Camera tab, Shift Lens section. Most likely, the active window set to a 2-point perspective view type, and Approximate 2D Perspective Views is disabled. Problem: The Maxwell display menu item is "greyed-out" and cannot be selected Paste the system info provided into your post. On the forum web page, click on 'Start a New Thread' if you need to post an inquiry.The forum web page should pop up in a moment. Copy the system info provided and click OK.Select the Extensions > Maxwell Render > Forum from within formZ.To access the Maxwell for formZ community forum: With the Log as a guide, you can troubleshoot most issues yourself. The Maxwell Log saves helpful information about how your project was converted into Maxwell scene.
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